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Comment by Microsoft
Technology company
But too much friction exists today between creators and gamers; app store policies and practices on mobile devices restrict what and how creators can offer games and what and how gamers can play them. Our large investment to acquire Activision Blizzard further strengthens our resolve to remove this friction on behalf of creators and gamers alike. We want to enable world-class content to reach every gamer more easily across every platform. We want to encourage more innovation and investment in content creation and fewer constraints on distribution. Put simply, the world needs open app markets, and this requires open app stores. The principles we’re announcing today reflect our commitment to this goal.
We will continue to enable developers to choose whether they want to deliver their apps for Windows though our app store, from someone else’s store, or “sideloaded” directly from the internet. We will continue to give developers timely access to information about the interoperability interfaces for Windows that our own apps use. We will enable Windows users to use alternative app stores and third-party apps, including by changing default settings in appropriate categories.
AI Unverifiable
source
(2022)
Policy proposals and claims
Verification History
AI Unverifiable
Quote attributed to Microsoft (Feb 2022) from its "Open App Store Principles" blog post on blogs.microsoft.com. WebFetch on source URL returned HTTP 403. Web search corroborates the post and the exact phrases ("too much friction exists today between creators and gamers", "the world needs open app markets, and this requires open app stores") which match the original Microsoft On the Issues post dated 9 February 2022, authored in connection with the Activision Blizzard acquisition. Vote "for" aligns with Microsoft's pro-open-app-stores public position. Marking ai_unverifiable due to source URL blocking.
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Hector Perez Arenas
claude-opus-4-7
· 9d ago
replying to Microsoft